Oct 07, 2006, 08:26 PM // 20:26
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#21
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Frost Gate Guardian
Join Date: Aug 2006
Location: Insanity
Guild: Vis Decus Vertus [vDv]
Profession: R/
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it's really really really sad if you lose to a team with 5 AI player, even if there's a humnan sorta controlling 3 of them. 6 humans can kick 5 AI's and 1 human's tail feathers.
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Oct 07, 2006, 08:43 PM // 20:43
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#22
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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A.I. reflexes>99.99% of human's. A clever player with a well-tested group of heroes only has 2 sub-par party members(henches). There are probably enough HoH PuGs that are, shall we say, sub-par, for such a player to achieve modest success.
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Oct 07, 2006, 08:56 PM // 20:56
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#23
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Lion's Arch Merchant
Join Date: Apr 2005
Guild: All Senses Failed [aSF]
Profession: A/N
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An amazing idea. If this happens I'm going to be in HA about all the time.
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Oct 07, 2006, 10:03 PM // 22:03
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#24
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The Greatest
Join Date: Feb 2006
Profession: W/
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Well, I'm gonna miss the PvP days. Nows its PAIvPAI.
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Oct 07, 2006, 10:22 PM // 22:22
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#25
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Krytan Explorer
Join Date: Jul 2006
Location: On top of a mountain
Guild: A Bad Moon Rising [Moon]
Profession: Me/Mo
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tbh, I feel heroes are the worst thing to happen to this game... and now that I know they can replace players in HA... it just confirms my thoughts
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Oct 08, 2006, 06:06 AM // 06:06
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#26
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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Probably heroes will be only avaiable for the new pvp type, not in every normal pvp arena.
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Oct 08, 2006, 06:24 AM // 06:24
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#27
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Desert Nomad
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wammo heroes!!!!111!!!!1!!One!
no more real pvp in GW.
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Oct 08, 2006, 06:25 AM // 06:25
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#28
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La-Li-Lu-Le-Lo
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Quote:
Originally Posted by Arcador
Probably heroes will be only avaiable for the new pvp type, not in every normal pvp arena.
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While we can not always take her word for everything (because as hard as it is for some to admit it, she is merely charged with telling us what she is told, not a part of the development teams), Gaile Gray has stated that Heroes will be available wherever Henchmen are. This includes, but is not limited to, GvG and HA.
Though as this was shown in the original post, I don't see where you get your response from...
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Oct 08, 2006, 06:51 AM // 06:51
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#29
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Desert Nomad
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Quote:
Originally Posted by daraaksii
wammo heroes!!!!111!!!!1!!One!
no more real pvp in GW.
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Balanced ranked pros 6 real people will be winning HA as always.
Soloing HA? Very good IMO, I will try that for sure; But I am sure the only I will accomplish is farm some fame in the 2 or 3 first maps.
Anyway, nobody is 100% sure if you can use 3 heroes + 2 henchies, maybe heroes count as henchies, and you need at least 2 real person + 4 heroes/henchies for enter HA.
Last edited by NeHoMaR; Oct 08, 2006 at 06:54 AM // 06:54..
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Oct 08, 2006, 10:14 AM // 10:14
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#30
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Academy Page
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I'm guessing that there will be a limit at maximum three heroes per party or something in HA. Also, this won't work in TA since there's no henchmen there.
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Oct 08, 2006, 10:18 AM // 10:18
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#31
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Forge Runner
Join Date: Jan 2006
Location: Toronto
Guild: Hopping
Profession: Mo/A
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HA is pretty much screwed with all these changes...thank god I don't give a crap about fame
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Oct 08, 2006, 10:29 AM // 10:29
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#32
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Academy Page
Join Date: Jan 2006
Location: Portugal
Guild: Group Therapy [HUG]
Profession: R/
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lol 6v6 -.-
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Oct 08, 2006, 10:47 AM // 10:47
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#33
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Academy Page
Join Date: Aug 2006
Location: Europe
Guild: FTW
Profession: A/E
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Whats wrong with hero-henchway in HA ? Every experienced guild/team will slaughter henchway regardless of build. Heroes are powerful PvE tools but cmon you can't effective command 3 heroes + yourself in PvP where everything happens fast. Heroes will allow less experienced PvPers to try out HA/TA without being called 'low ranked noob'. That's ok, isn't it ?
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Oct 08, 2006, 12:09 PM // 12:09
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#34
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Wilds Pathfinder
Join Date: Sep 2005
Location: Manchester, England
Guild: New Dragons [NDR]
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RA will be the only hero free place :O
Not that I mind. Heroes look ace and I can't wait to start playing them. I can finally test out a load of crazy team build ideas on my own instead of trying to get random people to help me
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Oct 08, 2006, 04:20 PM // 16:20
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#35
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Frost Gate Guardian
Join Date: Feb 2006
Guild: Strike Force
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Quote:
Originally Posted by Diablo™
Those 4 players has got to be really, really, really, horribly, terribly, awfully, stupidly retarded beyond belief. LOL
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You wait till my mesmer hero interrupts all your 1/2 spells, while my rainbow spike heros ALL follow my target call instantly, unlike most pugs. Not going to claim it is better than a good human group, but the average pug will struggle.
- Xeeron
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Oct 08, 2006, 04:27 PM // 16:27
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#36
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Banned
Join Date: Jul 2006
Location: England
Guild: VoB
Profession: Me/
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wow, now i know teh first skill to give to all my heroes, IWAY and VIM . lol
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Oct 09, 2006, 05:50 PM // 17:50
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#37
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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The hero's people bring into missions/quests/pvp will only be as good as people set them up to be. and seeing some of the builds ive seen people running, its going to still be a joke.
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Oct 09, 2006, 07:45 PM // 19:45
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#38
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Do the heroes interrupt only called targets (or otherwise randomly)? If so, then this in itself would make a 3 hero/2 henchie team almost worthless, other than for a gimmick spike.
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Oct 09, 2006, 08:03 PM // 20:03
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#39
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Forge Runner
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Rofl
I'm gonna rspike with 2 ranger heroes in HA
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Oct 09, 2006, 08:04 PM // 20:04
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#40
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Banned
Join Date: Jun 2006
Guild: In a PVE GUILD YAY! :P
Profession: Me/Mo
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lol that will be a lot of fun
we just beat rift this weekend in HA with henchie way smite although its not the good old rift cry
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